Um Imparcial View of Persona 5 The Phantom X
Takeyuki Kiuchi: A salesperson and former professional baseball player. Once a promising athlete, a six-year old Motoha managed to score a home run against him ten years prior, embarrassing him in front of his colleagues and the media.
Atsushi Takayama: Target from Yumi Shiina's Synergy stories. A man who once kept harassing Yumi with unreasonably harsh comments on her dancing performance, which eventually caused her to quit dancing. He finds the bar where Yumi is currently working at and continues his harassment.
Like Persona 5, the dungeon crawling portion takes place in the Metaverse, a realm created from subconscious desires that consists of Mementos and Palaces.
Lufel explains that humanity's hopes and desires are being stolen, including Nagisa's. While attempting to leave the Metaverse, the pair are attacked by Shadows, creatures formed from warped desires who attack humans on sight. Nagisa awakens his Persona, Jápelošík, and is able to defeat the shadows with Lufel's help, allowing them to return to the real world.
Tamayo Yoshida: A second-year high school student and a member of the school female baseball team who wants Motoha Arai to start playing baseball again.
Lufel points out to Nagisa a former baseball player, Takeyuki Kiuchi, who intentionally rams into women in the subway as a means of attaining his misogynistic desires, and says that in order to stop him, they must enter Kiuchi's palace (a baseball stadium) within the Metaverse and steal his treasure, an object which is the source of warped desires.
When it comes to the overworld, very few things have seen changes. Many of the locations (such as Shibuya and Yongen-Jaya) resemble their original game counterparts and activities (like batting and fishing) are also unchanged. However, there are some new locations to visit, such as Zoshigaya, and some new activities like playing music or soccer. There Persona 5 The Phantom X is also a gachapon (and as of Update 3.0.2 a claw game) the protagonist can play and try to get rewards that can be used to decorate the protagonist’s house.
After awakening from a nightmare, the protagonist is thrust into a changed world drained of hope... And the new faces he encounters are pelo less strange: an eloquent owl named Lufel, a long-nosed man and a beauty donned in blue.
Currently, mission 3 is the longest main story mission content due to had two different major targets within one shared Palace.
Regarding Kira merely as an unprofessional freshman and prioritizing his career, he obstinately refuses Kira's request to give surgery to the patient and even ignores the patient's will after the patient has made up his mind.
There are current development plans to release in other regions such as North America with localization. This release is to be followed by console releases of the game as well, with PC and phones remaining the primary platforms.
Within the Metaverse, Mementos has been entirely overhauled, no longer being procedurally generated and has set regions. Aside from that, most of the Metaverse in general has seen little changes. Thieves Tool crafting is still present and the Palaces function identically to their Persona 5 Royal iterations. There is a mysterious park within the Metaverse that functions somewhat like the Thieves Den, having the ability to be customized.
Despite this, however, the calendar does appear in the game, albeit superficially and seemingly only used to track the days playing the game.[48] This also means there are no deadlines in this game and the protagonist can take as long as necessary to clear story missions.
The gameplay isn't bad, but it's clear that they've decided to focus on finding more ways to get people to spend rather than creating an enjoyable experience. Especially when we have previous versions to compare to, the global version is way stingier, consistently giving less rewards and increasing prices.
During class, the protagonist struggles to stay awake and drifts off. Once he awakens, he finds himself within the Velvet Room, and is welcomed in by Igor and Merope.
P5X altered the design of some Personas from the base Persona 5 to be less sexual due to censorship regulations in China (however, other versions of the game feature the uncensored designs, with some exceptions such as the Riders having metallic arms):